Harmony Jump



Developed under the name "Ebullient Games", with the team of:
- Myself - Co-Production, Coding
- Jack Ward-Fincham - Co-Production, Art
- Stuart Wilson - Audio
A 3 month production done as part of our University work, our aim was to produce a game that fulfilled the dual functions of being a music toy and also a puzzle game. It was intended that players could approach the game as a puzzle game, and attempt to progress through the levels, or simply use it to play with the sounds.
Ultimately, the game suffered many design flaws, but was nonetheless a succesfully finished prototype.
To play:
-Harvest Tonal Energy from planets
-Fill the valves at the bottom of the screen with Tonal Energy to open the Harmony Rift and jump to the next system.
-Tonal Energy escapes after leaving the planet






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