Kamikaze Pachinko



To demonstrate my understanding of interactive design (for the class "Advanced Interaction"), I developed this prototype from the ragdoll example that came with the 3Impact engine. The Pachinko board is my own design, built in Maya 3D.
Unfortunately the game crashes quite often on resetting - this is due to a limitation of the 3Impact engine in handling the collisions in the ragdoll, of which I was unaware when I began the project.
It's still fun, though.
;)






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